Rather than beating around the bush with the topic of Zapper control we'll just come right out and state that it could be gone tomorrow and we'd never shed a tear, and that goes for any game out there that supports it. As far as control options go, players can use either the Wii/nunchuk controller or Zapper configuration. Some of it is, of course, more polished than others though, and what it really boils down to is figuring out exactly what you want in an FPS, and deciding if MOH provides it. Medal of Honor Heroes 2 is packed with content as well. Now that we've found exactly the right feeling though, we're deadly, and it was well, well worth the time it took to tweak it online results are proof enough of that. With a few minutes of tweaking, most players will find their sweet spot, though with the options always on-hand we ended up making fine-tune changes throughout our entire first playthrough of the game right up until the review. Everything from IR sensitivity, horizontal and vertical look sensitivity, and dead zone (the amount of space the IR can move without beginning to push the screen) is fully customizable, allowing for near-perfect control via the Wii remote. What it is, however, is the best controlling, most entertaining first-person shooter on Wii, and a no-brainer for hardcore gamers. Textures look great, the framerate locks at a steady 60 for the majority of time (small hiccups do occur), and it's a generally beautiful experience on Wii, easily trumping the previous Medal of Honor title and Call of Duty as the best looking first-person experience under Prime.
This isn't a PSP game though, not by a long shot. Others become apparent when looking at the limitations of the PSP system, which was of course considered during the team's multi-system development. It has its moments of greatness, particularly those dealing with customization and pure FPS control on Wii, but it also shows some amateurish inklings as well, many the result of being the developer's premiere effort on the system. Medal of Honor Heroes 2 isn't a perfect game far from it. It's just you and them out there, with the occasional help of a few US troopers.
Essentially the game is a return to the series roots, as you'll take the role of an OSS agent who is dropped behind enemy lines in the heart of the Nazi force.
If you want more on the basics of the game, check out our previous hands-on coverage. We've been covering Medal of Honor Heroes 2 for months now, so rather than throwing down thousands of words of recap at you, we'll launch right into what works, and what doesn't. Metroid Prime 3: Corruption then raised the bar, and now Medal of Honor Heroes 2 - a seemingly unimpressive "Wii-make" title brought over from PSP as a pocket developer's premiere console effort - again pushes the genre to its limits, as EA's latest WWII FPS has easily become the most responsive and customizable FPS experience on Wii. The launch games released, however, and we quickly saw that Nintendo's Wii would have its work cut out for it in the control refinement category.
One of the biggest genres in our minds was the first-person shooter, as the ability to aim at the screen and have true pixel-perfect accuracy was all but guaranteed. Once the concept of how the system's unique controller would be used was revealed, players went crazy with the thought of how Nintendo's system would change the way gamers were played. There isn't a single hardcore gamer out there that didn't get goosebumps when Nintendo unveiled the Wii remote.